Getting started
Just want to play with mods? Follow this link →
This page is for building your own.
From zero to a working mod. The Hub does the heavy lifting — you install it once and pull in tools as you need them.
Five steps
Install the Hub
Download the AshForge Hub (Windows or Linux, ~100 MB, signed). It's the front door — every other tool installs and updates through it.
Start a mod with the Mod Kit
Open Mod Kit from the Hub to scaffold a new Ascent of Ashes mod from a template — project structure and editor extensions included.
Build your content
Reach for the tool that fits: Canvas for textures, Motion for animation, Atlas for worlds, Sentinel for AI, Chronicles for quests. See them all on the tools page.
Test it in Crucible
Run your mod through Crucible to catch problems and validate it before anyone else sees it.
Publish with Depot
Package and publish through Depot, then players install it with the Mod Loader. Browse what others have made in the mod library.
Stuck?
Check the FAQ first — it covers the common problems, including the one that catches nearly everyone: a game update turns mod support back off, and you re-enable it in the Hub. Writing code rather than building content? Start at the Mod SDK. Otherwise, questions and bug reports are welcome on the contribute page.
